V Rising (브이라이징) 서버의 게임 셋팅에 대한 글

 

** 주석을 달아 놔서.. 나중에 변경 하기 쉽도록.. 

** 난 머리가 나뻐서 다 외울 수가 없으니까.. 쿄쿄쿄

 

=========== ServerGameSettings.json ===========

{
  "GameDifficulty": "Brutal",
-게임난이도 : 잔인함
  "GameModeType": "PvP",
-게임모드유형 : PvP
  "CastleDamageMode": "TimeRestricted",
- 캐슬 데미지 모드 : 시간제한
  "SiegeWeaponHealth": "Normal",
-공성무기체력 : 일반 : 1250
 "PlayerDamageMode": "TimeRestricted",
- 플레이어데미지 모드 : 시간제한
  "CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
- 캐슬하트데미지모드 : 부패했을때만 
  "PvPProtectionMode": "Long",
-처음 서버에 접속시 PVP보호 시간 : 7200
  "DeathContainerPermission": "ClanMembers",
- 사망캐릭터 루팅권한 : 클랜맴버만가능
  "RelicSpawnType": "Plentiful",
-서버내에 영혼조각의 수 : 보스처치시 획득가능
  "CanLootEnemyContainers": true,
-적 플레이어 상자 약탈 : 가능함
  "BloodBoundEquipment": false,
-사망시 아이템 드랍 : 떨구지 않음
  "TeleportBoundItems": false,
-텔레포트 사용시 아이템 소지 : 가능함
  "BatBoundItems": false,
- 박쥐변신에 아이템 영향 : 변신안됨
  "AllowGlobalChat": true,
-글로벌채팅 사용가능 : 가능
  "AllWaypointsUnlocked": false,
-월드 지도내에 모든 게이트활성 : 안됨
  "FreeCastleRaid": false,
-적 성채 공격시 자언필요 : 불필요
  "FreeCastleClaim": true,
- 적 성채 약탈에 재료필요 : 필요함
  "FreeCastleDestroy": true,
- 적 성채 파괴에 재료필요 : 필요함
  "InactivityKillEnabled": false,
-설정기간 이후 비활성화 캐릭 사망: 안죽음
  "InactivityKillTimeMin": 3600,
  "InactivityKillTimeMax": 604800,
  "InactivityKillSafeTimeAddition": 172800,
  "InactivityKillTimerMaxItemLevel": 84,
  "StartingProgressionLevel": 0,
-퀘스트 잠김 해제 레벨 : 시작부터
  "DisableDisconnectedDeadEnabled": true,
-연결이 끊어진 사용자 사망 : 사망함
  "DisableDisconnectedDeadTimer": 60,
-연결이 끊어진 사용자 사망 타이머 : 60초
  "DisconnectedSunImmunityTime": 300.0,
-연결이 끊어진 사용자가 태양에 영항을 받지 않는 시간 : 300초
  "InventoryStacksModifier": 2.0,
-아이템 스텍의 최대 수량 곱한 값: 2
  "DropTableModifier_General": 1.2,
-적,상자 등의 전리품 배수 : 
  "DropTableModifier_Missions": 1.2,
-퀘스트 사냥의 전리품 배수 : 
  "MaterialYieldModifier_Global": 1.2,
- 채집을 통해서 얻는 자원 배수 
  "BloodEssenceYieldModifier": 1.5,
- 적 처치 후 얻는 피의 배수 :  
  "JournalVBloodSourceUnitMaxDistance": 30.0,
-VBlood 추적 거리: 
  "PvPVampireRespawnModifier": 0.5,
-pvp 에서 사망후 부활 시간
  "CastleMinimumDistanceInFloors": 2,
-성간의 최소 거리 : 
  "ClanSize": 10,
-클랜 강입되는 최대 인원 : 
  "BloodDrainModifier": 0.5,
-플레이어의 지속 소모 되는 피 : 
  "DurabilityDrainModifier": 0.6,
-데미지로 인한 내구도  : 
  "GarlicAreaStrengthModifier": 0.9,
-마늘 디버프 강도 :
  "HolyAreaStrengthModifier": 0.9,
-신성 디버프 강도 : 
  "SilverStrengthModifier": 0.9,
-은 디버프 강도 
  "SunDamageModifier": 0.8,
-태양 디버프 강도 : 
  "CastleDecayRateModifier": 0.5,
-피가 없는 경우 성의 부패 속도 
  "CastleBloodEssenceDrainModifier": 0.6,
-성가 소비하는 피 : 
  "CastleSiegeTimer": 300.0,
-상대가 성을 포위 할 수 있는 시간
  "CastleUnderAttackTimer": 50.0,
-성이 공격받는 시간
  "CastleRaidTimer": 600.0,
-성 레이드 시간
  "CastleRaidProtectionTime": 1800.0,
-성 레이드 보호 시간
  "CastleExposedFreeClaimTimer": 300.0,
-성 소유권을 획득시 주장 시간 
  "CastleRelocationCooldown": 1080.0,
-성 재배치 대기 시간
  "CastleRelocationEnabled": true,
-성 재배치 허용 : 가능
  "AnnounceSiegeWeaponSpawn": true,
-공성 골렘이 생성될때 채팅에 표시 : 표시 함
  "ShowSiegeWeaponMapIcon": false,
-공성 골렘을 지도에 표시 : 안함
  "BuildCostModifier": 0.9,
- 건축 비용
  "RecipeCostModifier": 0.9,
-제작 비용
  "CraftRateModifier": 1.1,
-제작 속도
  "ResearchCostModifier": 0.9,
-연구비용
  "RefinementCostModifier": 0.9,
-정제/제련 비용
  "RefinementRateModifier": 1.1,
-정제/제련 속도
  "ResearchTimeModifier": 1.1,
-연구 속도
  "DismantleResourceModifier": 1.0,
-해체시에 회수 자원
  "ServantConvertRateModifier": 0.8,
-인간 하수이 변화 시간 : 
  "RepairCostModifier": 0.9,
-건물 수리비
  "Death_DurabilityFactorLoss": 0.1,
-사망시에 내구도 패널티 : 
  "Death_DurabilityLossFactorAsResources": 1.0,
-사망시 받으 내구도 재료로 변환 비율
  "StarterEquipmentId": 0,
-시작 지급 장비
  "StarterResourcesId": 0,
-시작 지급 재료
  "VBloodUnitSettings": [],
-vBlood 유닛 항목
  "UnlockedAchievements": [],
-달성과제 해제 
 "UnlockedResearchs": [],
-연구 해제
  "GameTimeModifiers": {
    "DayDurationInSeconds": 1080.0,
-하루의 길이
    "DayStartHour": 10,
-해 뜨는 시간
    "DayStartMinute": 0,
-해 뜨는 분
    "DayEndHour": 16,
-해 지는 시간
    "DayEndMinute": 0,
-해 지는 분
    "BloodMoonFrequency_Min": 10,
-블러드문 발생 확률 최소값: 
    "BloodMoonFrequency_Max": 18,
-블러드문 발생 확률 최대값
    "BloodMoonBuff": 0.5
-블러드문 발생시 획득 버프
  },
  "VampireStatModifiers": {
    "MaxHealthModifier": 1.2,
-최대 체력
    "PhysicalPowerModifier": 1.1,
-멀티 플레이어 물리력
    "SpellPowerModifier": 1.1,
-멀티 플레이어 마법력
    "ResourcePowerModifier": 1.0,
    "SiegePowerModifier": 1.0,
    "DamageReceivedModifier": 0.9,
-받는 데미지 
    "ReviveCancelDelay": 5.0
  },
  "UnitStatModifiers_Global": {
-일반 유닛 설정
    "MaxHealthModifier": 1.0,
    "PowerModifier": 1.0,
    "LevelIncrease": 0
  },
  "UnitStatModifiers_VBlood": {
-보스에 대한 설정
    "MaxHealthModifier": 1.0,
    "PowerModifier": 0.95,
    "LevelIncrease": 0
  },
  "EquipmentStatModifiers_Global": {
-장비에 관한 설정
    "MaxHealthModifier": 1.0,
    "ResourceYieldModifier": 1.0,
    "PhysicalPowerModifier": 1.05,
    "SpellPowerModifier": 1.05,
    "SiegePowerModifier": 1.0,
    "MovementSpeedModifier": 1.1
  },
  "CastleStatModifiers_Global": {
-소유 성 무덤 해충 둥지 설정
    "TickPeriod": 5.0,
    "SafetyBoxLimit": 2,
    "EyeStructuresLimit": 1,
    "TombLimit": 12,
    "VerminNestLimit": 4,
    "PrisonCellLimit": 16,
    "HeartLimits": {
      "Level1": {
        "FloorLimit": 50,
        "ServantLimit": 4,
        "HeightLimit": 3
      },
      "Level2": {
        "FloorLimit": 140,
        "ServantLimit": 5,
        "HeightLimit": 3
      },
      "Level3": {
        "FloorLimit": 240,
        "ServantLimit": 6,
        "HeightLimit": 3
      },
      "Level4": {
        "FloorLimit": 360,
        "ServantLimit": 7,
        "HeightLimit": 3
      },
      "Level5": {
        "FloorLimit": 550,
        "ServantLimit": 8,
        "HeightLimit": 3
      }
    },
    "CastleLimit": 2,
    "NetherGateLimit": 1,
    "ThroneOfDarknessLimit": 1
  },
  "PlayerInteractionSettings": {
    "TimeZone": "Local",
    "VSPlayerWeekdayTime": {
      "StartHour": 20,
      "StartMinute": 0,
      "EndHour": 22,
      "EndMinute": 0
    },
    "VSPlayerWeekendTime": {
      "StartHour": 20,
      "StartMinute": 0,
      "EndHour": 22,
      "EndMinute": 0
    },
    "VSCastleWeekdayTime": {
      "StartHour": 20,
      "StartMinute": 0,
      "EndHour": 22,
      "EndMinute": 0
    },
    "VSCastleWeekendTime": {
      "StartHour": 20,
      "StartMinute": 0,
      "EndHour": 22,
      "EndMinute": 0
    }
  },
  "TraderModifiers": {
    "StockModifier": 1.0,
    "PriceModifier": 1.0,
    "RestockTimerModifier": 1.0
  },
  "WarEventGameSettings": {
    "Interval": 1,
    "MajorDuration": 1,
    "MinorDuration": 1,
    "WeekdayTime": {
      "StartHour": 0,
      "StartMinute": 0,
      "EndHour": 23,
      "EndMinute": 59
    },
    "WeekendTime": {
      "StartHour": 0,
      "StartMinute": 0,
      "EndHour": 23,
      "EndMinute": 59
    },
    "ScalingPlayers1": {
      "PointsModifier": 1.0,
      "DropModifier": 1.0
    },
    "ScalingPlayers2": {
      "PointsModifier": 0.5,
      "DropModifier": 0.5
    },
    "ScalingPlayers3": {
      "PointsModifier": 0.25,
      "DropModifier": 0.25
    },
    "ScalingPlayers4": {
      "PointsModifier": 0.25,
      "DropModifier": 0.25
    }
  }
}

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